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Technical Animation Demo 2018-2025

Technical Animation Demo – 2018-2024

This reel showcases my work over the past six years on projects such as Gylt and Song of Nunu, among others. My focus has been on developing rigs and technical animation using MGear in Maya, with implementation in Unreal Engine.

Includes:

Advanced rigging with MGear.

Animation integration in Unreal Engine.

Optimization and debugging of animation systems for video games.

Tool and workflow development for animation teams.

My goal has been to enhance the expressiveness and performance of animations in real-time environments, ensuring efficiency and quality in every project.